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Unity blender trees on their side
Unity blender trees on their side













unity blender trees on their side

Look where artists hang out and you'll find a less rational take that is based on individual likes and dislikes. If you want a critical take on Blender therefore, for one you ought to look outside a community of business-minded devs. Features requested are built money requested is donated resources are used for additional upgrades industry-cooperative movements are made progress is tracked, open, and accountable. IMO the Blender project psychology gets this reception in part because it works very similar to general "doin' business" service psychology. The second one is that it's not "industry standard", but as more and more people are using it for hobbies and indie projects, this will def change eventually, so I'm not too worried about that as well. As a personal opinion, I believe this video was a big inflection point (Blender seemed stubborn before the video, but this video at the very least softened the opinion of Blender): The two main criticisms that I've found is that first the interface is very confusing (but this has been improved constantly in the last 5-10 years!). In many places there are outliers like this Stripe for Documentation, Wikipedia for encyclopedic knowledge, Google for search, etc. So IMHO it's one of the best executed desktop programs while also being in a massively difficult field, and they deserve the praise. AND they are open source, AND they have a great community behind, AND they are also great at promotional bits like this page itself, AND they are being backed by large companies. To be fair, Blender is better than 99% of the projects I've ever seen, commercial or not. He creates complete scenes without modeling a thing. I believe Geometry Nodes are the next big thing because this is Blender's answer to Houdini.Įdit: if you are interested in Geometry Nodes you should check out Erindale YT And maybe that's because Blender is mostly made by users.Īnd now v3.0! I am excited about two things: Cycles X (very fast rendering) and the overhauled Geometry Nodes. I also love all shortcuts and user interactions. I wish programs like Photoshop could do this as well.Īnd yes, since v2.8 everything became even better and the learning curve was lowered. I love that you can arrange the panels the way you like. And maybe it's one of the best in the wold.Ī lot of people hated the UI, but I always loved it. And now, years later, Blender is still fast. Max took almost half aminute to start, Blender maybe 2 seconds. When I started using Blender I came from 3DsMax. I have been using Blender for over 15 years and I also love it but also for different reasons.















Unity blender trees on their side